Critical Review 3: PREY

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Prey is a first person shooter game that was released in May of 2017 for PC, PlayStation, and Xbox One. The game puts players in control of Morgan Yu (male or female), a scientist who is about to start work at TranStar, a prestigious scientific institution. The institution has taken ownership and control over a government-run research effort on a space station called Talos 1. It exists in an alternate reality and is based in the year 2025.

The research being conducted is the development of something called Neuromods. They are implants that are injected into the eye of the subject in order to allow individuals to instantly learn new things. Anything, New languages, vocational skills, subjects, the ability to play instruments, and more. Greater skills can also be integrated with just one injection. The research team are to carry out tests for problem-solving with different abilities, seeing if the human mind can quickly adapt and utilize the new information that was introduced through Neuromod installation.

We later discover that these Neuromods are using cells extracted from an alien species that the government found called Typhon. As the game progresses, we learn the negative effects of not only messing with Typhon, but the negative effects of installing neuromods in general. We learn that, if the neuromods are removed, subjects can not remember anything past the point that the neuromods were installed. Also, when the Typhon break containment, we learn that they can control those with neuromods already installed, which is most of the crew.

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The aesthetic qualities of this game are simply astounding. every part of the game is greatly detailed and i believe it is one of the most realistic games that has been produced thus far in the gaming industry. I can say from personal experience that the amount of detail alone is enough to draw the player in and keep them immersed.

Once the player realizes what is really going on, as one of the scientists facilitating the tests if attacked by a mimic (a Typhon disguised as an everyday object), he is able to escape his testing and get outside of the simulated world they have built for him. From there you are given objectives as to what to do next. Sometimes these objectives are not time sensitive, giving the player time to roam a GIANT space station, and discover different sections that have been completely destroyed by Typhon. While exploring, Mimics will appears from nowhere. Being that the Typhon can mimic the size and shape of any object, one could come at you at any second. And the only weapon you have to defend yourself is a pipe wrench at first. Later on, as you progress through the game and figure out how to manufacture weapons, you get bigger guns that can freeze them or kill them instantly.

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As you kill Typhon around the base, you can salvage what is left from them and use it to create more weapons as well as other items in crafting machines located throughout the map to help you along your journey. These items are stored in an inventory, like most games. Inside the inventory the player can also use Typhon matter to add to his or her own Neuromod. This makes it easier to track and fight the Typhon taking over the ship.

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The overwhelming theme of secrecy is placed throughout the story line of this game. But who is keeping the secrets? Why? And as you progress further through the game, you begin to learn why you began in a virtual/fake world in the first place. Clearly you were a test subject, but why? It is made known from the very beginning that your brother is the head of the “prestigious” company that is conducting all of these experiments in secret on a space station. So why would he make you go through everything you are being subjected to. The immediate quest in the game is to stop the Typhon and save the ship. But the quest quickly becomes, “Find out what exactly is going on.” This throws all other values into question. Do we have any place in this universe to mess with other organisms then own in order to benefit our personal skill sets? What exactly does being a brother mean if you can’t protect on another or tell each other the truth?

Unique aspects of this game are everywhere. From simple on the surface things such as enemies who can disguise themselves and literally anything, to the broad scale idea of a corporation conducting unknown experiments in the sky, completely unmonitored and unregulated by the people of earth.

The ending of this game is truly surprising, and is it worth every penny to go experience it. It has become my favorite game so far. As far as story, mystery, and thought provoking undertones throughout.

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